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  Click image for enlarged version.
Prototype Screenshot Small bubbles based on high frequencies + vertical speed based on volume
Prototype Screenshot Medium bubbles based on mid frequencies + vertical/lateral speed based on volume (also showing spectrum analyzer)
Prototype Screenshot Large bubbles based on low frequencies + lateral speed based on volume
Prototype Screenshot Mixed bubbles example

 

SonicViz Soundtoy #3 - Mermaid game level 1
Prototypes #3, #4, and #5 can all be thought of as different levels within a simple game environment. They were developed in collaboration with a 1st year singing student. The concept was to develop a simple game environment for a ~10 minute real-time performance interaction based around african style vocal singing. The idea for the story came from a childrens book on mermaid legends, in particular one about a mermaid living in an oasis pool in the middle of the Sonoran desert.

Design document

Prototype Objective:

  • Sound range exercise by working the sound spectrum from low to mid to high and provide simple visual feedback in a game context. Click on the thumbnail images for a larger screenshot image.

Technical Goals:

  • Explore the audio integration capability of the Wildtangent game SDK
  • Explore real-time 3D object manipulation.

Artistic Goals:

  • Provide a fun and aesthetically pleasing user experience
  • Explore audio-visual mappings and integration

See also Small Black Box, Feb 2004

See also: Level2 Level3


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