Sound/Music R&D

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Sound/Music R&D

I completed a Music Masters degree in 2002 focused on Real Electronic Virtual instrument design and performance (see also http://www.linseypollak.com/past-projects/rev-real-electronic-virtual/ ).

I’m deeply interested in music technology and new music genres across all boundaries. I’m also a producer/developer of educational apps such as Fopra and the benchmark Harmonica training app HarpNinja. As a Creative Technologist I also work with many different technologies across many different areas.

Currently exploring new areas in music and sound with VR/AR/MR, AI/ML,  and spatial audio/music with various projects and collaborations, such as:

Groove Pilot

Wings

Spatial Music Visualizer

Immersive Audio and Musical AI

Since 2005 I’ve performed online in virtual worlds like SecondLife playing solo (with and without my robot backing band) and also real time music jamming with multiple musicians located in different countries. You can read more about that in the Streaming Live Music project.

Here’s a video demonstrating live networked music performance between myself in Tokyo and fellow SL musician Hathead Rickenbacker in Toronto, Canada.

Generative music systems are an interesting area that I’ve done a lot of research and experimentation in as well.
Moozk was an experimental audio visual app I developed for public use using a wacom pen tablet to drive a painting application that also produced generative music as you drew. Kids seemed to love it.

Blue Noise was an experimental audio visual performance using an eBow, slide guitar, digital effects and a PC running audio responsive custom designed graphics.

I’ve given some talks and performances about live music in SecondLife:

. Mixed Reality Komuso On The Future of Music Online

. SynaesthAsia: Dynamic, Live Music/Visual Spectacular from Musicians in Two Countries

Skills

Posted on

December 2, 2017

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