The following art and code assets were used in the making of this game.
Many thanks to the creators/developers for their great content, hard work and excellent support.
Code Assets
- Unity3D Game Development by Example An excellent jumpstart guide to creating casual games with Unity3D.
- Prime31 Plugins – Etcetra & Social Networking Off the shelf utilities, easy to integrate, excellent support.
- iXHighScore Leaderboard system A great timesaver if you want to roll your own Leaderboard system. Excellent support.
- EZ GUI system Another great timesaver for creating the game gui, also with excellent support.
- UFO3D – The core mechanic was taken from this gamekit. Converted to C# & iOS platform, it became highly optimised & expanded. Great idea!
Art Assets – 3D Models/Textures
- Turbosquid
- UFO3D – some textures used
- Font – John Martz Junior & Stinky
- Frogames ProtoPack 3D Animated zombie, some particle effects.
- Cartoon Cloud Image Creation
Music/SFX
- Soundtrack/Theme song. An original arrangement by Komuso Tokugawa/Sonicviz of a classic song in chiptune style. Can you guess what?
- Music/SFX thanks to the incredible work by Plogue and their Chiptune VST
- Michel Baradari Splash sound





