Location Manager for MSFS – The Challenge of Enhancing the UI/UX

Following on from my previous post about Aircraft Manager for MSFS – Development Overview , here is a short overview of how the development of Location Manager panned out. To recap what the problem is: MSFS is like an interactive earth simulator, enabled by flying around complex mini-simulations in the form of aircraft across the whole history of flight. The two methods for currently managing locations in MSFS are show below.

Inbuilt MSFS method 1 for location management

Inbuilt MSFS method 1 for location management

Inbuilt MSFS method 2 for location management

Inbuilt MSFS method 2 for location management

But there’s no way to save and/or favorite locations in the sim itself. While you can save locations outside MSFS in all sorts of ways (OneNote, LittleNavMap, Excel, etc) it’s not the most convenient of methods if you want to build up a log of world exploration discoveries for easy access within the simulator. This isn’t the same as loading a saved flight plan either. There are many use cases where you don’t actually want to use a flight plan, but just go to a location and start flying from there. So the intent here was to derive a solution to solve this problem.

Step 1 – Validate the Technical Approach

In development, it’s more efficient if you can leverage past knowledge and skills so you don’t have to reinvent the wheel every time. Having just completed Aircraft Manager for MSFS, I’d climbed the learning curve on both the MSFS UI framework as well as some Javascript solutions to integrate into that. So it seemed logical to ask, how could I apply that to the unique problem of location management? First off, just as in the previous post, I needed to validate some technical issues before diving into the prototyping stage. This was a very different project from Aircraft Manager, as that relied mainly on the inbuilt aircraft database supplied by the sim. In the case of Location Manager for MSFS, one of the big issues here was we needed to develop a robust way to save locations with associated user data via the inbuilt MSFS UI storage system. There were also unanswered questions as to how robust this storage system is in terms of how much data can be safely stored, on both PC and XBox. I have received some advice from one of the Asobo devs on this (thanks!) but still need a little more clarity, so need to keep an eye on this. In summary, some of the biggest technical issues to be validated were:

  • How to capture and save the location information from the MSFS UI
  • Where would be the best place to insert the UI to manage saved locations
  • How to replicate the map zoom functionality in MSFS for saved locations (this was tricky!)
  • How to efficiently store locations for easy retrieval, display, updates, and deletion

So I got to work, solving each of these unknowns in turn, or at least getting me into the ballpark of “this looks doable in a performant manner so the projects not dead and I can keep going”. Like the previous project, there were a number of dead ends and frustration moments which necessitated some creative thinking in order to spark the idea for another way to solve the problem. Some of these solutions come from gaining a deeper understanding of the MSFS UI framework, some from creatively applying workarounds. A workaround is a little different from a hack btw. A hack is typically a short term fix, designed as a purely quick and dirty temporary measure while you search for a better more reliable long term solution to a problem. A workaround is a solution you have confidence in being robust enough for long term use, even though it’s not how you originally envisioned it working. Workarounds are always preferable to hacks, giving you better maintainability over the long term.

Step 2 – Validate the Prototype

After gaining sufficient confidence I had working solutions to the core technical issues, I could start constructing a full prototype incorporating these into a working demo. This lets you test & tweak the full workflow, and weed out other issues/bugs.

Early Prototype of the Map interface

Early Prototype of the Map interface

Early Prototype of the location management interface

Early Prototype of the location management interface

Location Manager for MSFS Free Demo

The next stage from this is to get a demo into peoples hands to get wider feedback, while continuing to tweak workflows and solve issues/bugs as they appear. Similar to AM, I fired up a thread at the Flight Simulator forums to see if anyone is interested in trying it out. Have at it, all feedback is welcome: The Good, The Bad, and The Ugly. You can download the free demo lite version from the Location Manager for MSFS project page. Like the AM demo, it’s fully functional for casual use cases, with no obligation to upgrade. Enjoy!

Location Manager for MSFS Pro Release

Version 1 of LM Pro

Version 1 of LM Pro

Location Manager Pro V1.0 was released on 2023-02-14. It includes a toolbar widget for accessing LM from fly mode, so you can teleport to saved locations as well as add new one. The release announcement on the MSFS Forums is here @ Aircraft Manager Pro + Location Manager Pro now available.

Start Anywhere in MSFS

It was quickly followed up with another solution to a long standing request from users of MSFS: the ability to start cold and dark from anywhere. You are currently limited to being able to start only from airports or in the air.

With V1.0.3 of Location Manager we introduce Start Anywhere, where you can teleport to saved locations in Fly mode and start on land, water, or air to begin your flight experience.

More details in the video below:

Happy Flying!

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