The sound and music are 50% of the entertainment in a movie. George Lucas
As it is in games, I would also say the same for emerging mediums such as VR, AR, and MX.
I’ve been working recently on a couple of projects related to a few different areas, such as:
- Immersive audio
- Interactive Audio, Dynamic Music Systems, and Musical AI
- Therapeutic VR
- Educational AR
As part of this, last week I presented an introductory tutorial at the VRHubTokyo Meetup on Spatial Audio in Unity3D.
This is a really interesting area, with a lot of challenges still to be overcome.
This panel video of immersive audio experts is an excellent introduction to a lot of the issues:
We also had another Canvas Tokyo Musicians Meetup where we discussed a few of these topics, among others.
You can read the event report here: Musicians Meetup #2 Event Report – Mon 11th Sept @ Tacchi Studios
Check out the Spatial Music Visualizer which I also used to discuss a few of the issues around spatial music.
Stay tuned for more news soon!