A long term action research project on networked virtual live streaming music performance, virtual experiences, and interfaces.
Solo performances and collaborative live networked real time music jams with musicians around the planet.
Live Music has long been the “Killer App” of the SecondLife online social experience, acting as the glue that binds people to come together for shared experiences.
I’ve produced and performed at 1000+ events in SL and have learned a lot over this time in areas as varied as:
- Virtual event production
- Virtual set production
- Platform evaluation
- Technology strategy
- Streaming Audio and Video
- Virtual platform economics
- Virtual event management
See also:
- http://komuso.info
- Real music for a virtual world
- SynaesthAsia: Dynamic, Live Music/Visual Spectacular from Musicians in Two Countries
- Neurofeedback and Biofeedback “InnerActive” games
I developed an interactive reactive AI controlled rhythm section that responds to my playing dynamics in real time.
Networked live music with musicians from two countries (Japan/Canada) simultaneously.
Networked live music with musicians from two countries (Japan/Taiwan) simultaneously.